nuclide/Documentation/Materials/SurfaceCommands/specularmap.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

378 B

Material Command List

specularMap

Syntax

specularMap <texturepath/texturename>

Overview

Can set the specularity of the surface in relation to dlights. Specularity is the intensity of the light reflecting off the surface. In special cases some [GLSL programs](@ref shaders) might use the texture it for other purposes, too.