VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
378 B
378 B
Material Command List
specularMap
Syntax
specularMap <texturepath/texturename>
Overview
Can set the specularity of the surface in relation to dlights. Specularity is the intensity of the light reflecting off the surface. In special cases some [GLSL programs](@ref shaders) might use the texture it for other purposes, too.