VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
20 lines
802 B
Markdown
20 lines
802 B
Markdown
# Contributing
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If you'd like to contribute code: Awesome.
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There's just 1 very small requirement.
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## Rule #1
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The code must be yours.
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It's simple:
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- Do not take code that is by anyone else that is not you.
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Code that was generated by a large language model or similar technology is not welcome, due to unclear status copyright.
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# Saying Thanks
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If you want to solely say thanks, the main developer of Nuclide **loves** receiving E-Mail. You can contact him at <mailto:marco@vera-visions.com> and let him know your thoughts.
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If you'd like to donate to him via [PayPal](https://paypal.me/eukara) or [Patreon](https://www.patreon.com/eukara) you can do that too. That money pays for a lot of free services/infrastructure that comes provided with both [FTEQW](https://www.fteqw.org/) and **Nuclide**.
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