nuclide/Documentation/Contributing.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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# Contributing
If you'd like to contribute code: Awesome.
There's just 1 very small requirement.
## Rule #1
The code must be yours.
It's simple:
- Do not take code that is by anyone else that is not you.
Code that was generated by a large language model or similar technology is not welcome, due to unclear status copyright.
# Saying Thanks
If you want to solely say thanks, the main developer of Nuclide **loves** receiving E-Mail. You can contact him at <mailto:marco@vera-visions.com> and let him know your thoughts.
If you'd like to donate to him via [PayPal](https://paypal.me/eukara) or [Patreon](https://www.patreon.com/eukara) you can do that too. That money pays for a lot of free services/infrastructure that comes provided with both [FTEQW](https://www.fteqw.org/) and **Nuclide**.