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506 B
Markdown
16 lines
No EOL
506 B
Markdown
# Material Command List {#mat_commands}
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### vmap_lightsubdivide
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#### Syntax
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**q3map_lightSubdivide <units>**
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#### Overview
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Used on surface lights (see [vmap_surfaceLight (Material
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Command)](vmap_surfaceLight)). Controls
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the distance between surface generated light sources for uniform
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lighting. It defaults to 120 game units, but can be made larger or
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smaller as needed (for light surfaces at the bottom of cracks, for
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example). This can be a dominant factor in processing time for lightmap
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generation. |