nuclide/Source/client
2019-08-08 01:41:26 -07:00
..
cstrike Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
rewolf - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
scihunt Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
valve Improved Q2 player model support, interpolation, etc. 2019-08-07 10:58:56 -07:00
chat.c Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
cstrike.src Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
damage.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
defs.h Added cvar zoom_sensitivity (Default 1). 2019-03-31 20:52:22 +02:00
entities.c Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
entry.c Added taunts, visible on Quake 2 player models. Same wave X commands apply. 2019-08-08 01:41:26 -07:00
events.c File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
Makefile Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
player.c Improved Q2 player model support, interpolation, etc. 2019-08-07 10:58:56 -07:00
predict.c env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
rewolf.src Q2 player model test code... move along 2019-08-07 01:55:38 -07:00
scihunt.src Q2 player model test code... move along 2019-08-07 01:55:38 -07:00
sound.c Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
text.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
util.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
valve.src Q2 player model test code... move along 2019-08-07 01:55:38 -07:00
vgui.cpp Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
view.c Improved Q2 player model support, interpolation, etc. 2019-08-07 10:58:56 -07:00
voice.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00