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ambient_generic.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
baseentity.cpp
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
basetrigger.cpp
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Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
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2019-02-25 18:19:54 +01:00 |
cycler.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
cycler_sprite.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
defs.h
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
env_beam.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_beverage.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_explosion.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_fade.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_global.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_glow.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_message.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_render.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_shake.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_shooter.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_spark.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
env_sprite.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_breakable.cpp
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
func_button.cpp
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
func_conveyor.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_door.cpp
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func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc.
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2019-02-09 11:32:19 +01:00 |
func_door_rotating.cpp
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Flashlight: Add the HUD indicator in the 'valve' base
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2019-03-09 15:50:11 +01:00 |
func_healthcharger.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_illusionary.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_ladder.cpp
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
func_recharge.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_rotating.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
func_train.cpp
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
func_wall.cpp
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
func_wall_toggle.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
game_text.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
infodecal.cpp
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
item_food.cpp
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Flashlight: Add the HUD indicator in the 'valve' base
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2019-03-09 15:50:11 +01:00 |
item_suit.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
light.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
monster_furniture.cpp
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
monster_generic.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
multi_manager.cpp
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multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross.
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2019-03-01 17:14:33 +01:00 |
multisource.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
path_corner.cpp
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Moved things around a bit in the server-side entbase.
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2019-01-18 21:06:23 +01:00 |
path_track.cpp
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
scripted_sequence.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
stubs.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_auto.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_camera.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_cdaudio.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_changelevel.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_endsection.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_hurt.cpp
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trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix)
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2019-03-02 14:03:26 +01:00 |
trigger_multiple.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_once.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_push.cpp
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |
trigger_relay.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
trigger_teleport.cpp
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Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
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2019-02-25 18:19:54 +01:00 |
trigger_transition.cpp
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Updated License/Copyright Info
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2019-01-16 17:43:50 +01:00 |
world.cpp
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Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
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2018-12-31 02:00:38 +01:00 |