nuclide/Source/gs-entbase/server
Marco Hladik 9d869d5c0a Fix damage overlay for splitscreen games
Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
2019-03-12 01:22:50 +01:00
..
ambient_generic.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
baseentity.cpp Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
basetrigger.cpp Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible 2019-02-25 18:19:54 +01:00
cycler.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
cycler_sprite.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
defs.h Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
env_beam.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_beverage.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_explosion.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_fade.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_global.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_glow.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_message.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_render.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_shake.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_shooter.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_spark.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
env_sprite.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_breakable.cpp Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
func_button.cpp Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
func_conveyor.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_door.cpp func_door: Fixed the touch condition, this fixes glitchy behaviour in cs_assault etc. 2019-02-09 11:32:19 +01:00
func_door_rotating.cpp Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
func_healthcharger.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_illusionary.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_ladder.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
func_recharge.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_rotating.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
func_train.cpp Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
func_wall.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
func_wall_toggle.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
game_text.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
infodecal.cpp Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
item_food.cpp Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
item_suit.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
light.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
monster_furniture.cpp Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
monster_generic.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
multi_manager.cpp multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross. 2019-03-01 17:14:33 +01:00
multisource.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
path_corner.cpp Moved things around a bit in the server-side entbase. 2019-01-18 21:06:23 +01:00
path_track.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
scripted_sequence.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
stubs.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_auto.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_camera.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_cdaudio.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_changelevel.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_endsection.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_hurt.cpp trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix) 2019-03-02 14:03:26 +01:00
trigger_multiple.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_once.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_push.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
trigger_relay.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
trigger_teleport.cpp Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible 2019-02-25 18:19:54 +01:00
trigger_transition.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
world.cpp Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2 2018-12-31 02:00:38 +01:00