Added item_suit and item_longjump... they do not do anything interesting yet. Decals: Added glass break decals upon impact Damage: Brush-entity radius damage should to work better now Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing? |
||
---|---|---|
.. | ||
ammo.cpp | ||
client.c | ||
damage.c | ||
defs.h | ||
input.c | ||
item_healthkit.cpp | ||
item_longjump.cpp | ||
item_suit.cpp | ||
items.cpp | ||
monster_rat.cpp | ||
player.c | ||
rules.c | ||
server.c | ||
spawn.c | ||
spectator.c |