Added support for respawns of map entities Started redoing hostages... they don't have any animations right now. Don't be surprised. Moved most/if-not-all CS specific entities into their own class files
80 lines
1.4 KiB
Text
Executable file
80 lines
1.4 KiB
Text
Executable file
#pragma target fte
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#pragma progs_dat "../../freecs/progs.dat"
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#includelist
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../Builtins.h
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../Globals.h
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../Math.h
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Defs.h
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DefsFields.h
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../gs-entbase/server.src
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Money.c
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../Shared/Animations.c
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../Shared/Radio.c
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../Shared/WeaponAK47.c
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../Shared/WeaponAUG.c
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../Shared/WeaponAWP.c
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../Shared/WeaponC4Bomb.c
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../Shared/WeaponDeagle.c
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../Shared/WeaponElites.c
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../Shared/WeaponFiveSeven.c
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../Shared/WeaponFlashbang.c
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../Shared/WeaponG3SG1.c
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../Shared/WeaponGlock18.c
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../Shared/WeaponHEGrenade.c
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../Shared/WeaponKnife.c
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../Shared/WeaponM3.c
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../Shared/WeaponM4A1.c
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../Shared/WeaponMac10.c
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../Shared/WeaponMP5.c
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../Shared/WeaponP228.c
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../Shared/WeaponP90.c
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../Shared/WeaponPara.c
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../Shared/WeaponScout.c
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../Shared/WeaponSG550.c
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../Shared/WeaponSG552.c
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../Shared/WeaponSmokeGrenade.c
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../Shared/WeaponTMP.c
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../Shared/WeaponUMP45.c
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../Shared/WeaponUSP45.c
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../Shared/WeaponXM1014.c
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../Shared/BaseGun.c
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../Shared/BaseMelee.c
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../Shared/Weapons.c
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../Shared/Effects.c
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../Shared/Equipment.c
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../Shared/spraylogo.cpp
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../Shared/pmove.c
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hostage_entity.cpp
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func_hostage_rescue.cpp
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info_hostage_rescue.cpp
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func_vip_safetyzone.cpp
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info_map_parameters.cpp
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Vox.c
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Ammo.c
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Damage.c
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TraceAttack.c
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Rules.c
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Timer.c
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func_bomb_target.cpp
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func_buyzone.cpp
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func_escapezone.cpp
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Bot/Bot.h
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Bot/Way.c
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Main.c
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Player.c
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Spawn.c
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Footsteps.c
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Input.c
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Client.c
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Bot/Route.c
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Bot/Bot.c
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#endlist
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