..
ambient_generic.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
baseentity.cpp
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
basetrigger.cpp
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
2019-02-25 18:19:54 +01:00
cycler.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
cycler_sprite.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
defs.h
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
env_beam.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_beverage.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_explosion.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_fade.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_global.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_glow.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_message.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_render.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_shake.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_shooter.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_spark.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
env_sprite.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_breakable.cpp
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
func_button.cpp
Moved things around a bit in the server-side entbase.
2019-01-18 21:06:23 +01:00
func_conveyor.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_door.cpp
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
func_door_rotating.cpp
Flashlight: Add the HUD indicator in the 'valve' base
2019-03-09 15:50:11 +01:00
func_healthcharger.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_illusionary.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_ladder.cpp
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
func_pushable.cpp
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
func_recharge.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_rotating.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
func_train.cpp
Moved things around a bit in the server-side entbase.
2019-01-18 21:06:23 +01:00
func_wall.cpp
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
func_wall_toggle.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
game_text.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
infodecal.cpp
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
item_food.cpp
Flashlight: Add the HUD indicator in the 'valve' base
2019-03-09 15:50:11 +01:00
light.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
monster_furniture.cpp
Moved things around a bit in the server-side entbase.
2019-01-18 21:06:23 +01:00
monster_generic.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
multi_manager.cpp
multi_manager: Adopt 16-trigger limit and the MULTITHREADED spawnflag. This will prevent overflows on maps such as doublecross.
2019-03-01 17:14:33 +01:00
multisource.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
path_corner.cpp
Moved things around a bit in the server-side entbase.
2019-01-18 21:06:23 +01:00
path_track.cpp
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
scripted_sequence.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
stubs.cpp
env_sound: Initial commit.
2019-03-13 21:56:43 +01:00
trigger_auto.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_camera.cpp
Cleanup: Change instances of _x to [0], y to [1] and z to [2]
2019-03-13 22:03:57 +01:00
trigger_cdaudio.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_changelevel.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_endsection.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_hurt.cpp
trigger_hurt: Fix the broken use once flag (e.g. crossfire bunker fix)
2019-03-02 14:03:26 +01:00
trigger_multiple.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_once.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_push.cpp
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
trigger_relay.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
trigger_teleport.cpp
Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
2019-02-25 18:19:54 +01:00
trigger_transition.cpp
Updated License/Copyright Info
2019-01-16 17:43:50 +01:00
world.cpp
Switched the majority of entities over to my new object oriented entity codebase also featured in The Wastes 1.2
2018-12-31 02:00:38 +01:00