add SURF_PENETRATE, which will make bullets pass right through them when BULLETPENETRATION is set. Go over and refactor a lot of base_client, player and spectator code to facilitate both permanent and temporary spectators better. Add experimental env_glow lens flare code. Fix material ID detection bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp but they are not yet final.
11 lines
210 B
Text
11 lines
210 B
Text
// Vera Visions Material
|
|
{
|
|
qer_editorImage "textures/common/clipmetal.tga"
|
|
qer_trans 0.50
|
|
surfaceParm nodraw
|
|
surfaceParm trans
|
|
surfaceParm metal
|
|
surfaceParm penetrate
|
|
surfaceParm nolightmap
|
|
nomipmaps
|
|
}
|