nuclide/platform/vmap_tex.pk3dir/textures/common/clipmetal.mat
Marco Hladik 143a00e94e
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
add SURF_PENETRATE, which will make bullets pass right through them when
BULLETPENETRATION is set. Go over and refactor a lot of base_client, player
and spectator code to facilitate both permanent and temporary spectators
better. Add experimental env_glow lens flare code. Fix material ID detection
bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp
but they are not yet final.
2022-03-17 21:05:47 -07:00

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Text

// Vera Visions Material
{
qer_editorImage "textures/common/clipmetal.tga"
qer_trans 0.50
surfaceParm nodraw
surfaceParm trans
surfaceParm metal
surfaceParm penetrate
surfaceParm nolightmap
nomipmaps
}