nuclide/Documentation/Materials/SurfaceCommands/specularmap.md

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# Material Command List {#mat_commands}
### specularMap {#specularMap}
#### Syntax
**specularMap <texturepath/texturename>**
#### Overview
Can set the specularity of the surface in relation to dlights.
Specularity is the intensity of the light reflecting off the surface. In
special cases some [GLSL programs](Shaders) might use the
texture it for other purposes, too.