17 lines
499 B
Markdown
17 lines
499 B
Markdown
# Material Command List {#mat_commands}
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### reflectMask {#reflectMask}
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#### Syntax
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**reflectMask <texturepath/texturename>**
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#### Overview
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Defines a texture that specifies which parts of a material will reveal a
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reflective material, such as a
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[cubemap](reflectcube.md). This applies to
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standard FTEQW. In Nuclide the reflectmask is currently unused with the
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included shaders. If you want to apply reflectivity to your materials,
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use the alpha channel of your
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[normalmap](normalmap.md) instead.
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