nuclide/valve/data.pk3dir/particles/weapon_egon.cfg
Marco Hladik b702f166d1 Client: Make sure the weaponFX gets wiped upon any weapon-switch, to avoid
anything from still drawing upon respawn or forced switches
2021-02-18 09:54:52 +01:00

43 lines
565 B
INI

r_part beam
{
texture "classicparticle"
tcoords 0 0 16 16 32
scale 1
scalefactor 0.8
step 1
alpha 0.25
spawnmode spiral 32
spawnorg 3
spawnvel 18
blend adda
rgbf 0.5 0.5 1.0
}
r_part +beam
{
texture "particles/fteparticlefont.tga"
tcoords 97 97 191 191 256
scale 2
scaledelta 0.25
rgbf 1 1 1
alpha 0.25
blend add
step 4
randomvel 0
type beam
}
r_part trail
{
texture "classicparticle"
tcoords 0 0 16 16 32
scale 1
scalefactor 0.8
step 0.25
alpha 0.1
spawnmode spiral 32
spawnorg 3
spawnvel 6
blend adda
rgbf 0.1 0.1 0.5
die 0.1
}