nuclide/valve/data.pk3dir/particles
Marco Hladik b702f166d1 Client: Make sure the weaponFX gets wiped upon any weapon-switch, to avoid
anything from still drawing upon respawn or forced switches
2021-02-18 09:54:52 +01:00
..
fx_explosion.cfg Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many 2020-04-23 21:02:38 +02:00
fx_impact.cfg FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00
fx_spark.cfg FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00
weapon_egon.cfg Client: Make sure the weaponFX gets wiped upon any weapon-switch, to avoid 2021-02-18 09:54:52 +01:00
weapon_hornet.cfg Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
weapon_rpg.cfg Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
weapon_tripmine.cfg FX: Moved all the particle descriptions into the appropriate places. 2020-04-23 14:26:43 +02:00