nuclide/Source/shared/valve
2019-03-02 01:03:54 +01:00
..
animations.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
crosshair.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
items.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
player.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
w_crossbow.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_crowbar.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_egon.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
w_gauss.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_glock.c w_glock: fixed typo 2019-03-02 01:03:54 +01:00
w_handgrenade.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
w_hornetgun.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_mp5.c traceattack: made it so that accuracy is a parameter. 2019-03-02 00:15:00 +01:00
w_python.c traceattack: made it so that accuracy is a parameter. 2019-03-02 00:15:00 +01:00
w_rpg.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
w_satchel.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
w_shotgun.c traceattack: made it so that accuracy is a parameter. 2019-03-02 00:15:00 +01:00
w_snark.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
w_tripmine.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
weapons.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
weapons.h Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00