nuclide/Source
Marco Hladik 7c15bed7bb Flashlight: Add the HUD indicator in the 'valve' base
Rewolf: Preparing initial work
Effects: Added Gib-Human effect
CBaseEntity: Make sure things that are hidden can't be damaged by default. E.g. func_breakables that are hidden
func_door_rotating: Minor tweak saving us a few bytes
item_food/sodacan: Make bounding box bigger, fix classname check to apply to "player", not "Player" (TW leftover)
Damage_Radius: Fix how damage radius checks for brush based entities.

Scientist Hunt specific stuff:
- impulse 103 test cvar added to destroy everything around the map
- scientists can be gibbed
- scientists scream when falling
- new cvar sh_scialert that spawn scientists alerted
- new cvar sh_scispeed that is mirrored from the original mod
- new cvar sh_scimax that will limit the amount of scientists spawned by the shdata system
- new cvar sh_sciyaw that will randomize the spawn yaw angle when there's no other specified
2019-03-09 15:50:11 +01:00
..
client Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
gs-entbase Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
menu-fn Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon! 2019-03-06 14:11:23 +01:00
server Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
shared Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
builtins.h Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
defs.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00