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client.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
defs.h
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point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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2023-09-12 19:39:51 -07:00 |
entityDef.qc
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Server: Increase ENTITYDEF_MAX to 256
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2023-09-20 15:10:49 -07:00 |
entry.qc
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Client/Server: Handle 'skyname' universally and guess on the client whether we're using a Source Engine style skybox path
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2023-09-13 07:56:11 -07:00 |
include.src
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
lament.h
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
lament.qc
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Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
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2023-08-07 13:14:49 -07:00 |
logging.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
logging.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
mapcycle.qc
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Client: add cvar net_debugUpdates, to show which entity updates.
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2023-01-08 13:18:57 -08:00 |
maptweaks.qc
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Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
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2023-04-30 18:01:26 -07:00 |
modelevent.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
nodes.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
nodes.qc
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NSTalkMonster: Don't greet non-friendly players.
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2023-02-06 16:41:19 -08:00 |
NSGameRules.h
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NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer).
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2023-01-11 17:12:20 -08:00 |
NSGameRules.qc
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Platform: minor cleanup, updated fonts/
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2023-03-12 16:00:31 -07:00 |
NSOutput.h
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
NSOutput.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSTraceAttack.h
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
NSTraceAttack.qc
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Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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2023-07-24 14:14:20 -07:00 |
plugins.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
plugins.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
route.h
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BotLib: Start making use of some of NSNavAI
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2022-07-20 16:27:24 -07:00 |
skill.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
skill.qc
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add class NSPortal (initial work, plus custom pmove changes).
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2023-05-27 11:58:34 -07:00 |
spawn.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
spawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
vote.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
way.h
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NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
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2022-04-10 07:01:14 -07:00 |
weapons.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
weapons.qc
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Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon
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2023-02-14 22:02:47 -08:00 |