nuclide/src/gs-entbase
Marco Hladik 70fe95e5a7
Add support for Source styled surfaceproperties.txt definitions, which
is incorporated into func_breakable/pushable already. Mods can now control
material/surface properties without code.
2021-10-15 19:01:36 +02:00
..
client Separate networking between CBaseEntity and CBaseMonster, needs 2021-09-12 00:13:24 +02:00
server Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
shared Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
baseentity.h Reserve 3 SRC'04 rendermodes, implement RM_DONTRENDER. 2021-09-01 22:41:11 +02:00
client.src Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
decals.h GS-Entbase: Fix hiccup that happens with infodecal entities, we now make 2021-02-22 21:56:34 +01:00
README Update gs-entbase README 2020-06-12 16:30:09 +02:00
server.src Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
shared.src GS-EntBase: Add prop_vehicle_driveable, for model based 4-wheel 2021-09-11 22:43:14 +02:00

GENERAL ENTITY CODE BASE
========================

This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.

A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.

Others objects I have come up with on my own for the projects.

A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.

Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.

Marco 'eukara' Hladik