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client.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
defs.h
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
entry.qc
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NSMonster: Add InAnimation() method. Also prohibit movement when in an animation.
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2022-07-18 09:22:18 -07:00 |
footsteps.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
footsteps.qc
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Server: Add cvar 'mp_foosteps', which only works in multiplayer. Hence the name.
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2022-07-09 19:47:44 -07:00 |
gamerules.h
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
gamerules.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
hlmaterials.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
include.src
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
logging.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
logging.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
mapcycle.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
modelevent.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
nodes.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
nodes.qc
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Server: Ignore scripted_sequences when building nodes. This was a wrong assumption.
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2022-07-18 11:39:57 -07:00 |
plugins.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
plugins.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
route.h
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NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
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2022-04-10 07:01:14 -07:00 |
sentences.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
sentences.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
server.qc
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Move game-specific sources into their respective mod-dirs. This was planned
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2021-02-08 13:35:15 +01:00 |
skill.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
skill.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
spawn.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
spawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
traceattack.h
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New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it.
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2022-04-29 23:45:00 -07:00 |
traceattack.qc
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Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
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2022-07-14 18:04:11 -07:00 |
vote.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
way.h
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NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
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2022-04-10 07:01:14 -07:00 |
weapons.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
weapons.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |