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6ff42e4176
nuclide
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src
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Marco Cawthorne
6ff42e4176
NSNavAI: Continously check whether we can already run to the next node, and target that if that's the case.
2022-07-18 11:51:48 -07:00
..
botlib
Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
2022-07-16 15:11:33 -07:00
client
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
gs-entbase
NSNavAI: Continously check whether we can already run to the next node, and target that if that's the case.
2022-07-18 11:51:48 -07:00
materials
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
menu-fn
Menu-FN: Set up pkgname defaults for 'valve', so that the menu will go straight to the updater.
2022-07-16 16:51:37 -07:00
menu-vgui
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
platform
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
plugins
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
server
Server: Ignore scripted_sequences when building nodes. This was a wrong assumption.
2022-07-18 11:39:57 -07:00
shared
NSMonster: add InSequence() method. Fix scripted sequences.
2022-07-18 11:32:18 -07:00
vgui
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
xr
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00