.. |
caustics.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
caustics_a.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
clutter.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
decal.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
decal_reflectcube.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
default2d.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
defaultadditivesprite.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
defaultfill.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
defaultskin.glsl
|
Platform: Rework defaultskin and defaultwall glsl their 'gl_ldr' hack to
|
2022-01-10 17:41:01 -08:00 |
defaultskybox.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
defaultsprite.glsl
|
Platform: Added r_skipLightmap to the GLSL where applicable
|
2020-10-27 07:07:19 +01:00 |
defaultwall.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
defaultwarp.glsl
|
Update cstrike.fmf and mk_mapdef.sh
|
2020-11-07 10:41:27 +01:00 |
depthonly.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
fade.glsl
|
func_door: Add 'snd_move' attribute.
|
2022-03-28 03:32:02 -07:00 |
fill.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
fullbright_reflect.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
lensflare.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
lightmapped.glsl
|
func_door: Add 'snd_move' attribute.
|
2022-03-28 03:32:02 -07:00 |
lightmapped_reflect.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
lightmapped_specular.glsl
|
Platform: Added r_skipLightmap to the GLSL where applicable
|
2020-10-27 07:07:19 +01:00 |
pp_colorcorrect.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
reflect.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
refract.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
rtlight.glsl
|
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
|
2022-03-17 21:05:47 -07:00 |
skybox.glsl
|
GLSL: Add FOGGED permutation option to each of the skybox glsl.
|
2022-02-17 22:22:31 -08:00 |
skybox_hdr.glsl
|
GLSL: Add FOGGED permutation option to each of the skybox glsl.
|
2022-02-17 22:22:31 -08:00 |
skybox_parallax.glsl
|
GLSL: Add FOGGED permutation option to each of the skybox glsl.
|
2022-02-17 22:22:31 -08:00 |
skybox_valley.glsl
|
GLSL: Add FOGGED permutation option to each of the skybox glsl.
|
2022-02-17 22:22:31 -08:00 |
sprite.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
sprite_fixed.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
sprite_vscroll.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
terrain.glsl
|
Update cstrike.fmf and mk_mapdef.sh
|
2020-11-07 10:41:27 +01:00 |
terrain_alpha.glsl
|
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
|
2021-07-19 08:32:52 +02:00 |
terrain_alpha_alt.glsl
|
Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
|
2021-07-19 08:32:52 +02:00 |
terrain_mask.glsl
|
Various tweaks to documentation inside the codebase, more verbose general
|
2022-02-23 01:17:05 -08:00 |
terrain_skybox.glsl
|
Platform: Added r_skipLightmap to the GLSL where applicable
|
2020-10-27 07:07:19 +01:00 |
terrain_valley.glsl
|
Platform: Added r_skipLightmap to the GLSL where applicable
|
2020-10-27 07:07:19 +01:00 |
unlit.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
vertexlit.glsl
|
func_door: Add 'snd_move' attribute.
|
2022-03-28 03:32:02 -07:00 |
vertexlit_specular.glsl
|
vertexlit_specular: fix one assignment, which was causing bugs on some vendors
|
2022-04-08 13:27:58 -07:00 |
vertexmap.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
water.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
water_dirty.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
water_high.glsl
|
Platform: Restructure the directory, add example maps and sources.
|
2020-09-24 15:33:35 +02:00 |
water_sky.glsl
|
GLSL: Go over water_sky.glsl, make it work for TW's upcoming tw_rig.
|
2021-12-30 15:36:26 -08:00 |