nuclide/src/server
2020-03-24 11:20:21 +01:00
..
cstrike Updated Damage_Apply and TraceAttack functions to cache which weapon was 2019-09-17 02:29:00 +02:00
gearbox Made the codebase compile again... 2020-03-08 10:59:46 +01:00
hunger Made the codebase compile again... 2020-03-08 10:59:46 +01:00
poke646 Made the codebase compile again... 2020-03-08 10:59:46 +01:00
rewolf Made the codebase compile again... 2020-03-08 10:59:46 +01:00
scihunt Made the codebase compile again... 2020-03-08 10:59:46 +01:00
tfc Made the codebase compile again... 2020-03-08 10:59:46 +01:00
valve Valve: Tripmine death attribution is now variable 2020-03-24 08:20:43 +01:00
client.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
defs.h Valve: Satchel and Handgrenade now play the proper bounce sounds. 2020-03-24 08:41:06 +01:00
entry.c Added missing ladder sound precaches. 2020-03-24 08:21:47 +01:00
flashlight.c Half-Life: Only use flashlight when ITEM_SUIT is present. 2019-09-01 10:08:17 +02:00
footsteps.c Footsteps: Added ladder climbing sound. 2020-03-24 08:02:11 +01:00
logging.c Added initial logging code... 2019-09-11 13:07:27 +02:00
nodes.c Updated Damage_Apply and TraceAttack functions to cache which weapon was 2019-09-17 02:29:00 +02:00
plugins.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
server.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
spawn.c Team Fortress: Basic Team/Class spawning. 2019-09-11 13:08:12 +02:00
traceattack.c Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
vox.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00