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cstrike
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Updated Damage_Apply and TraceAttack functions to cache which weapon was
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2019-09-17 02:29:00 +02:00 |
gearbox
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
hunger
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
poke646
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
rewolf
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
scihunt
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
tfc
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Made the codebase compile again...
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2020-03-08 10:59:46 +01:00 |
valve
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Valve: Tripmine death attribution is now variable
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2020-03-24 08:20:43 +01:00 |
client.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
defs.h
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Valve: Satchel and Handgrenade now play the proper bounce sounds.
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2020-03-24 08:41:06 +01:00 |
entry.c
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Added missing ladder sound precaches.
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2020-03-24 08:21:47 +01:00 |
flashlight.c
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Half-Life: Only use flashlight when ITEM_SUIT is present.
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2019-09-01 10:08:17 +02:00 |
footsteps.c
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Footsteps: Added ladder climbing sound.
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2020-03-24 08:02:11 +01:00 |
logging.c
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Added initial logging code...
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2019-09-11 13:07:27 +02:00 |
nodes.c
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Updated Damage_Apply and TraceAttack functions to cache which weapon was
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2019-09-17 02:29:00 +02:00 |
plugins.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
server.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |
spawn.c
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Team Fortress: Basic Team/Class spawning.
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2019-09-11 13:08:12 +02:00 |
traceattack.c
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Effect_Blood can now take 'color' as a parameter. Also added some basic
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2020-03-24 11:20:21 +01:00 |
vox.c
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Renamed /Source to /src
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2019-09-01 04:35:37 +02:00 |