..
client.qc
Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
2022-07-16 15:11:33 -07:00
defs.h
point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
2023-09-12 19:39:51 -07:00
entityDef.qc
Add a whole bunch of new bot features, including bot profiles.
2024-01-26 19:27:50 -08:00
entry.qc
NSGameRules: send a newly joined player to the intermission screen gently
2024-02-21 13:41:18 -08:00
include.src
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
2023-08-07 13:14:49 -07:00
lament.h
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
2023-08-07 13:14:49 -07:00
lament.qc
Server: add "Cheaters Lament", a proof of concept detection mechanism for suspicious player behaviour
2023-08-07 13:14:49 -07:00
logging.h
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
logging.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
mapcycle.qc
Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods
2023-11-18 13:31:33 -08:00
maptweaks.qc
Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
2023-04-30 18:01:26 -07:00
modelevent.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
nodes.h
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
nodes.qc
NSTalkMonster: Don't greet non-friendly players.
2023-02-06 16:41:19 -08:00
NSGameRules.h
NSGameRules: send a newly joined player to the intermission screen gently
2024-02-21 13:41:18 -08:00
NSGameRules.qc
NSGameRules: send a newly joined player to the intermission screen gently
2024-02-21 13:41:18 -08:00
NSOutput.h
NSIO: Prevent firing an output when no activator is set
2023-09-27 00:14:44 -07:00
NSOutput.qc
NSIO: new method CheckOutput(string), which will see if a given Output is ready to fire again.
2023-09-27 00:25:25 -07:00
NSTraceAttack.h
NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
2023-04-22 01:05:27 -07:00
NSTraceAttack.qc
Fixes for DAMAGE_AIM, so we can respect the sv_aim
cvar.
2024-01-29 23:47:36 -08:00
plugins.h
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
plugins.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
route.h
BotLib: Start making use of some of NSNavAI
2022-07-20 16:27:24 -07:00
skill.h
Skill.qc: readcmd() builtin usage replaced with a tiny config parser.
2024-02-21 21:08:57 -08:00
skill.qc
Skill.qc: readcmd() builtin usage replaced with a tiny config parser.
2024-02-21 21:08:57 -08:00
spawn.h
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
spawn.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
vote.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
way.h
NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
2022-04-10 07:01:14 -07:00
weapons.h
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00
weapons.qc
Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon
2023-02-14 22:02:47 -08:00