nuclide/Source/Client
Marco Hladik 1bb61a30ff Now C4/Knife won't try showing their "ammo/caliber" anymore
C4 will only start animating when it should be possible...
2016-12-07 02:07:04 +01:00
..
Defs.h Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Draw.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Entities.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
Event.c Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
HUD.c Now C4/Knife won't try showing their "ammo/caliber" anymore 2016-12-07 02:07:04 +01:00
Init.c Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00
progs.src Added info_map_parameters (setting buyrestrictions) 2016-12-07 01:05:06 +01:00
Project Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Sound.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI.h Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_BuyMenu.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_MOTD.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
VGUI_Objects.c Initial Commit 2016-12-01 18:50:48 +01:00
VGUI_TeamSelect.c Added loading for texternal MOTD/Mapinfo files 2016-12-05 01:22:52 +01:00
View.c Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00