shaders. Client-side sound shaders will get proper shake duration matching the sound sample length too. Fancy stuff you can try. |
||
---|---|---|
.. | ||
fx_valve.sndshd | ||
items_valve.sndshd | ||
monsters_valve.sndshd | ||
player_valve.sndshd | ||
weapons_valve.sndshd |
shaders. Client-side sound shaders will get proper shake duration matching the sound sample length too. Fancy stuff you can try. |
||
---|---|---|
.. | ||
fx_valve.sndshd | ||
items_valve.sndshd | ||
monsters_valve.sndshd | ||
player_valve.sndshd | ||
weapons_valve.sndshd |