nuclide/valve/data.pk3dir
2020-03-30 13:50:52 +02:00
..
gfx File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
glsl GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1) 2020-03-30 10:40:38 +02:00
particles Effect_Blood can now take 'color' as a parameter. Also added some basic 2020-03-24 11:20:21 +01:00
textures env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
default.cfg Added float(string)Skill_GetValue so we can properly support variable skill 2020-03-26 08:13:23 +01:00
gfx.wad Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
skill.cfg Valve: Added health for MONSTER_BARNACLE 2020-03-30 13:50:52 +02:00