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nuclide
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576547f249
nuclide
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valve
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data.pk3dir
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Marco Hladik
8bf96e425a
Valve: Added health for MONSTER_BARNACLE
2020-03-30 13:50:52 +02:00
..
gfx
File tree structure rearrangements. Getting rid of binary pk3 files.
2019-03-13 16:48:58 +01:00
glsl
GLSL: Some rendering tweaks (default gl_ldr and gl_halflambert (new) to 1)
2020-03-30 10:40:38 +02:00
particles
Effect_Blood can now take 'color' as a parameter. Also added some basic
2020-03-24 11:20:21 +01:00
textures
env_glow: Moved to clientside, added some fancyness to it.
2019-03-26 14:37:34 +01:00
default.cfg
Added float(string)Skill_GetValue so we can properly support variable skill
2020-03-26 08:13:23 +01:00
gfx.wad
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
skill.cfg
Valve: Added health for MONSTER_BARNACLE
2020-03-30 13:50:52 +02:00