nuclide/Source/shared/cstrike/weaponfiveseven.c

84 lines
1.8 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
.int iMag_FIVESEVEN;
// Weapon Info
weaponinfo_t wptFIVESEVEN = {
WEAPON_FIVESEVEN, // Identifier
SLOT_SECONDARY, // Slot
750, // Price
CALIBER_57MM, // Caliber ID
1.0, // Max Player Speed
1, // Bullets Per Shot
20, // Clip/MagSize
25, // Damage Per Bullet
1, // Penetration Multiplier
4096, // Bullet Range
0.885, // Range Modifier
TYPE_SEMI, // Firing Type
0.15, // Attack-Delay
3.1, // Reload-Delay
iAmmo_57MM, // Caliber Pointer
iMag_FIVESEVEN, // Clip Pointer
200, // Accuracy Divisor
0.55, // Accuracy Offset
1.4, // Max Inaccuracy
8, // Minimum Crosshair Distance
3, // Crosshair Movement Delta
1.5, // Armor penetration ratio
ATYPE_ONEHAND, // Animation Type
SHELL_PISTOL
};
// Anim Table
enum {
ANIM_FIVESEVEN_IDLE,
ANIM_FIVESEVEN_SHOOT1,
ANIM_FIVESEVEN_SHOOT2,
ANIM_FIVESEVEN_SHOOT_EMPTY,
ANIM_FIVESEVEN_RELOAD,
ANIM_FIVESEVEN_DRAW
};
void WeaponFIVESEVEN_Draw( void ) {
#ifdef SSQC
BaseGun_Draw();
#else
View_PlayAnimation( ANIM_FIVESEVEN_DRAW );
#endif
}
void WeaponFIVESEVEN_PrimaryFire( void ) {
#ifdef SSQC
if ( BaseGun_PrimaryFire() == TRUE ) {
// Play Sound
sound( self, CHAN_WEAPON, "weapons/fiveseven-1.wav", 1, ATTN_NORM );
}
#else
if ( getstatf( STAT_CURRENT_MAG ) == 0 ) {
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT_EMPTY );
} else {
if ( random() <= 0.5 ) {
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT1 );
} else {
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT2 );
}
}
BaseGun_ShotMultiplierHandle( 1 );
#endif
}
void WeaponFIVESEVEN_Reload( void ) {
#ifdef SSQC
if ( BaseGun_Reload() == TRUE ) {
}
#else
View_PlayAnimation( ANIM_FIVESEVEN_RELOAD );
#endif
}