2019-01-16 16:43:50 +00:00
|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
|
|
|
|
*
|
|
|
|
* See the file LICENSE attached with the sources for usage details.
|
|
|
|
*
|
|
|
|
****/
|
2016-12-01 17:50:48 +00:00
|
|
|
|
2016-12-13 19:15:09 +00:00
|
|
|
.int iMag_FIVESEVEN;
|
2016-12-01 17:50:48 +00:00
|
|
|
|
|
|
|
// Weapon Info
|
|
|
|
weaponinfo_t wptFIVESEVEN = {
|
2016-12-13 22:09:49 +00:00
|
|
|
WEAPON_FIVESEVEN, // Identifier
|
|
|
|
SLOT_SECONDARY, // Slot
|
2016-12-01 17:50:48 +00:00
|
|
|
750, // Price
|
|
|
|
CALIBER_57MM, // Caliber ID
|
2016-12-05 18:06:24 +00:00
|
|
|
1.0, // Max Player Speed
|
2016-12-01 17:50:48 +00:00
|
|
|
1, // Bullets Per Shot
|
|
|
|
20, // Clip/MagSize
|
|
|
|
25, // Damage Per Bullet
|
|
|
|
1, // Penetration Multiplier
|
|
|
|
4096, // Bullet Range
|
|
|
|
0.885, // Range Modifier
|
2016-12-13 22:09:49 +00:00
|
|
|
TYPE_SEMI, // Firing Type
|
2016-12-01 17:50:48 +00:00
|
|
|
0.15, // Attack-Delay
|
2016-12-01 23:33:44 +00:00
|
|
|
3.1, // Reload-Delay
|
2016-12-01 17:50:48 +00:00
|
|
|
iAmmo_57MM, // Caliber Pointer
|
2016-12-13 19:15:09 +00:00
|
|
|
iMag_FIVESEVEN, // Clip Pointer
|
2016-12-03 00:35:50 +00:00
|
|
|
200, // Accuracy Divisor
|
|
|
|
0.55, // Accuracy Offset
|
2016-12-13 19:15:09 +00:00
|
|
|
1.4, // Max Inaccuracy
|
2016-12-13 22:09:49 +00:00
|
|
|
8, // Minimum Crosshair Distance
|
|
|
|
3, // Crosshair Movement Delta
|
2017-01-10 21:55:12 +00:00
|
|
|
1.5, // Armor penetration ratio
|
2017-11-20 17:16:42 +00:00
|
|
|
ATYPE_ONEHAND, // Animation Type
|
|
|
|
SHELL_PISTOL
|
2016-12-01 17:50:48 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Anim Table
|
|
|
|
enum {
|
|
|
|
ANIM_FIVESEVEN_IDLE,
|
|
|
|
ANIM_FIVESEVEN_SHOOT1,
|
|
|
|
ANIM_FIVESEVEN_SHOOT2,
|
|
|
|
ANIM_FIVESEVEN_SHOOT_EMPTY,
|
|
|
|
ANIM_FIVESEVEN_RELOAD,
|
|
|
|
ANIM_FIVESEVEN_DRAW
|
|
|
|
};
|
|
|
|
|
|
|
|
void WeaponFIVESEVEN_Draw( void ) {
|
2017-01-10 21:55:12 +00:00
|
|
|
#ifdef SSQC
|
2017-07-03 11:55:11 +00:00
|
|
|
BaseGun_Draw();
|
2017-01-10 21:55:12 +00:00
|
|
|
#else
|
2016-12-01 17:50:48 +00:00
|
|
|
View_PlayAnimation( ANIM_FIVESEVEN_DRAW );
|
2017-01-10 21:55:12 +00:00
|
|
|
#endif
|
2016-12-01 17:50:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WeaponFIVESEVEN_PrimaryFire( void ) {
|
2017-01-10 21:55:12 +00:00
|
|
|
#ifdef SSQC
|
2017-07-03 11:55:11 +00:00
|
|
|
if ( BaseGun_PrimaryFire() == TRUE ) {
|
2016-12-01 17:50:48 +00:00
|
|
|
// Play Sound
|
|
|
|
sound( self, CHAN_WEAPON, "weapons/fiveseven-1.wav", 1, ATTN_NORM );
|
|
|
|
}
|
2017-01-10 21:55:12 +00:00
|
|
|
#else
|
2016-12-13 19:15:09 +00:00
|
|
|
if ( getstatf( STAT_CURRENT_MAG ) == 0 ) {
|
2016-12-01 17:50:48 +00:00
|
|
|
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT_EMPTY );
|
|
|
|
} else {
|
|
|
|
if ( random() <= 0.5 ) {
|
|
|
|
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT1 );
|
|
|
|
} else {
|
|
|
|
View_PlayAnimation( ANIM_FIVESEVEN_SHOOT2 );
|
|
|
|
}
|
|
|
|
}
|
2017-07-03 11:55:11 +00:00
|
|
|
BaseGun_ShotMultiplierHandle( 1 );
|
2017-01-10 21:55:12 +00:00
|
|
|
#endif
|
2016-12-01 17:50:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void WeaponFIVESEVEN_Reload( void ) {
|
2017-01-10 21:55:12 +00:00
|
|
|
#ifdef SSQC
|
2017-07-03 11:55:11 +00:00
|
|
|
if ( BaseGun_Reload() == TRUE ) {
|
2016-12-01 17:50:48 +00:00
|
|
|
}
|
2017-01-10 21:55:12 +00:00
|
|
|
#else
|
2016-12-01 17:50:48 +00:00
|
|
|
View_PlayAnimation( ANIM_FIVESEVEN_RELOAD );
|
2017-01-10 21:55:12 +00:00
|
|
|
#endif
|
2016-12-01 17:50:48 +00:00
|
|
|
}
|