nuclide/valve/data.pk3dir/sound
2021-02-13 10:35:12 +01:00
..
fx_valve.sndshd Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound 2020-12-12 06:24:48 +01:00
items_valve.sndshd Counter-Strike: Precache item pickup sound shaders in advance, also 2020-05-02 00:24:54 +02:00
monsters_valve.sndshd Half-Life: Updated monster sound shader definitions. 2020-08-03 23:40:32 +02:00
player_valve.sndshd Half-Life: added player.die sound shader definition 2021-02-13 10:35:12 +01:00
weapons_valve.sndshd A bunch of mod changes contributed to by Xylemon, mixed together with 2020-04-05 02:25:27 +02:00