This website requires JavaScript.
Explore
Help
Sign in
vera
/
nuclide
Watch
4
Star
0
Fork
You've already forked nuclide
0
Code
Issues
32
Pull requests
Projects
Releases
Packages
Activity
543a27ed2e
nuclide
/
valve
/
data.pk3dir
/
sound
History
Marco Hladik
7874773acf
Half-Life: added player.die sound shader definition
2021-02-13 10:35:12 +01:00
..
fx_valve.sndshd
Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
2020-12-12 06:24:48 +01:00
items_valve.sndshd
Counter-Strike: Precache item pickup sound shaders in advance, also
2020-05-02 00:24:54 +02:00
monsters_valve.sndshd
Half-Life: Updated monster sound shader definitions.
2020-08-03 23:40:32 +02:00
player_valve.sndshd
Half-Life: added player.die sound shader definition
2021-02-13 10:35:12 +01:00
weapons_valve.sndshd
A bunch of mod changes contributed to by Xylemon, mixed together with
2020-04-05 02:25:27 +02:00