nuclide/platform/base_glsl.pk3dir/glsl
Marco Hladik cce2429308 Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
2020-10-24 07:04:30 +02:00
..
caustics.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
caustics_a.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
clutter.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
decal_reflectcube.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
default2d.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultadditivesprite.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultfill.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultskin.glsl Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
defaultskybox.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultsprite.glsl Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
defaultwall.glsl Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture 2020-10-24 07:04:30 +02:00
defaultwarp.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
depthonly.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fade.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fill.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fullbright_reflect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
lensflare.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
lightmapped.glsl Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl 2020-10-17 17:26:58 +02:00
lightmapped_alphatest.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
lightmapped_reflect.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
lightmapped_reflectcube.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
lightmapped_speclazy.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
lightmapped_specular.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
lightmapped_specularcube_alt.glsl Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders 2020-09-29 19:26:00 +02:00
pp_colorcorrect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
reflect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
refract.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
rtlight.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_fogged.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_hdr.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_parallax.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_valley.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sprite.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sprite_fixed.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sprite_vscroll.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
terrain.glsl Added test_patchblend example map. 2020-10-18 15:56:31 +02:00
terrain_alpha.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
terrain_alpha_alt.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
terrain_skybox.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
terrain_valley.glsl Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1 2020-10-08 12:03:52 +02:00
unlit.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit_reflectcube.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit_specular.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit_specularcube.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit_specularcube_alt.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexmap.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_dirty.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_high.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_sky.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00