25 lines
No EOL
744 B
Markdown
25 lines
No EOL
744 B
Markdown
# Materials: Compiler Commands {#mat_vmap}
|
|
## vmap_tesssize
|
|
### Syntax
|
|
|
|
**vmap_tessSize <amount>**
|
|
|
|
### Overview
|
|
|
|
Formely known as just **tessSize**.
|
|
|
|
The command controls the tessellation size (how finely a surface is
|
|
chopped up in to triangles), in game units, of the surface.
|
|
|
|
This is only applicable to solid brushes, not curves, and is generally
|
|
only used on surfaces that are flagged with the
|
|
[deformVertexes](deformVertexes) keyword.
|
|
|
|
Abuse of this can create a huge number of triangles. This happens during
|
|
BSP processing, so maps must be reprocessed for changes to take effect.
|
|
|
|
### Note {#note}
|
|
|
|
It can also be used on tesselating surfaces to make sure that
|
|
tesselations are large, and thus, less costly in terms of triangles
|
|
created. |