20 lines
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471 B
Markdown
20 lines
No EOL
471 B
Markdown
# Materials: Commands {#mat_commands}
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## reflectcube
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### Syntax
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**reflectcube <texturepath/cubemapname>**
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### Overview
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Specifies which cubemap to use on this material. By default, the engine
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will pass the nearest in-world cubemap instead.
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### See also {#see_also}
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- [diffusemap](diffusemap)
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- [normalmap](normalmap)
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- [specularmap](specularmap)
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- [fullbrightmap](fullbrightmap)
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- [uppermap](uppermap)
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- [lowermap](lowermap)
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- [reflectmask](reflectmask) |