nuclide/Documentation/Materials/commands/reflectcube.md

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# Materials: Commands {#mat_commands}
## reflectcube
### Syntax
**reflectcube <texturepath/cubemapname>**
### Overview
Specifies which cubemap to use on this material. By default, the engine
will pass the nearest in-world cubemap instead.
### See also {#see_also}
- [diffusemap](diffusemap)
- [normalmap](normalmap)
- [specularmap](specularmap)
- [fullbrightmap](fullbrightmap)
- [uppermap](uppermap)
- [lowermap](lowermap)
- [reflectmask](reflectmask)