20 lines
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492 B
Markdown
20 lines
No EOL
492 B
Markdown
# Materials: Commands {#mat_commands}
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## reflectcube
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### Syntax
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**reflectcube <texturepath/cubemapname>**
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### Overview
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Specifies which cubemap to use on this material. By default, the engine
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will pass the nearest in-world cubemap instead.
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### See also {#see_also}
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- [diffusemap](diffusemap.md)
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- [normalmap](normalmap.md)
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- [specularmap](specularmap.md)
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- [fullbrightmap](fullbrightmap.md)
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- [uppermap](uppermap.md)
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- [lowermap](lowermap.md)
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- [reflectmask](reflectmask.md) |