nuclide/Source/Client
2018-01-01 12:20:51 -08:00
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Defs.h Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
Draw.c Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map 2018-01-01 12:20:51 -08:00
Entities.c Big improvements to sprays. No more infokeys, support for colored sprays and much more. 2017-12-19 13:02:01 -08:00
Event.c Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
HUD.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
HUDCrosshair.c Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
HUDOrbituaries.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
HUDScope.c Fixed multi_source trigger problem on complex maps like de_aztec 2017-07-01 02:39:15 +02:00
HUDWeaponSelect.c Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
Init.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Nightvision.c Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s 2017-11-19 20:39:25 -06:00
Overview.c Fixed overview FOV at 90. 2017-11-22 13:27:11 -06:00
Player.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
progs.src Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
Sound.c Added sv_voxannounce, which will advertise the time remaining 2017-11-18 15:21:39 -06:00
VGUI.c Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
VGUI.h Fixed a potential client crash with cl_thirdperson set to 1 2017-11-13 16:52:01 -06:00
VGUIBuyMenu.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIMOTD.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIObjects.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIRadio.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIScoreboard.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUISpectator.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUITeamSelect.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
View.c Added sv_autoreload for those who really want it 2017-11-20 23:51:19 -06:00