..
colors.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
damage.h
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
2022-10-15 20:32:40 -07:00
defs.h
Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
2022-10-14 15:49:59 -07:00
effects.h
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
2022-10-15 20:32:40 -07:00
entities.h
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
events.h
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
flags.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
fteextensions.qc
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
2022-06-27 08:31:41 -07:00
global.h
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
2022-10-15 20:32:40 -07:00
hitmesh.h
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
2022-10-15 20:32:40 -07:00
include.src
Merge material property definitions into the surfaceproperties system to streamline
2022-10-15 22:43:32 -07:00
materials.h
Merge material property definitions into the surfaceproperties system to streamline
2022-10-15 22:43:32 -07:00
math.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
math.qc
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
memory.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
NSBrushTrigger.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSBrushTrigger.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSClient.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSClient.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClientPlayer.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSClientPlayer.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSClientSpectator.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSClientSpectator.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSEntity.h
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
2022-10-15 20:32:40 -07:00
NSEntity.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSIO.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSIO.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSMaterial.h
Merge material property definitions into the surfaceproperties system to streamline
2022-10-15 22:43:32 -07:00
NSMaterial.qc
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
NSMonster.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSMonster.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSNavAI.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSNavAI.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSPhysicsEntity.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSPhysicsEntity.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSPointTrigger.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSPointTrigger.qc
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSProjectile.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSProjectile.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSRenderableEntity.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSRenderableEntity.qc
NSRenderableEntity: give glowmod more precision over the network for shader enhancements...
2022-09-12 22:32:02 -07:00
NSSpraylogo.h
Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
2022-10-14 15:49:59 -07:00
NSSpraylogo.qc
Make games buildable again, caused by renaming Spraylogo and GameRules classes/files.
2022-10-14 15:49:59 -07:00
NSSurfacePropEntity.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSSurfacePropEntity.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSTalkMonster.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSTalkMonster.qc
Get rid of this debug line in NSTalkMonster
2022-09-10 11:21:13 -07:00
NSTimer.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSTimer.qc
NSTimer: Add SetupTimer(entity, void(), float, bool) and RunTimer() methods.
2022-08-27 11:21:11 -07:00
NSTrigger.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSTrigger.qc
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSVehicle.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSVehicle.qc
NSVehicle: add two new overridable methods. (bool)PreventPlayerMovement and (bool)PreventPlayerFire
2022-09-08 13:59:18 -07:00
NSWeapon.h
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
NSWeapon.qc
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
platform.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
player_pmove.qc
NSVehicle: add two new overridable methods. (bool)PreventPlayerMovement and (bool)PreventPlayerFire
2022-09-08 13:59:18 -07:00
pmove.h
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
pmove.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
pmove_custom.qc
PMove_Custom: Go over some checks, one trace_fraction check was wrong and caused us to not slide along rotating brushes (doors) properly.
2022-09-12 23:07:33 -07:00
propdata.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
propdata.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
sound.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
sound.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
surfaceproperties.h
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
surfaceproperties.qc
Change 'material' over to 'surfaceprop'. Implement new networked event EV_SURFIMPACT.
2022-10-26 12:50:08 -07:00
util.qc
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
weapons.h
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00
weapons.qc
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00