nuclide/Source
2019-03-13 16:26:13 +01:00
..
client Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
gs-entbase Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
menu-fn Init: Force modern dlights to be disabled, for now. Q3 BSP levels should use a cubemap based flashlight anyway... whereas classic HL BSP shall use the regular method. 2019-03-13 16:26:13 +01:00
server Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
shared decals: default color to 1,1,1, since the blend mode has changed. 2019-03-13 16:25:08 +01:00
builtins.h Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
defs.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00