Init: Force modern dlights to be disabled, for now. Q3 BSP levels should use a cubemap based flashlight anyway... whereas classic HL BSP shall use the regular method.
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@ -25,6 +25,7 @@ void m_init(void)
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localcmd("con_textsize -12\n");
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localcmd("scr_conalpha 1\n");
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localcmd("cl_idlefps 0\n");
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localcmd("r_shadow_realtime_dlight 0\n");
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localcmd("gl_mindist 4\n"); // Thanks Valve for v_shotgun.mdl
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localcmd("_pext_infoblobs 1\n");
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