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base
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
cstrike
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
gearbox
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
hunger
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
poke646
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
rewolf
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
scihunt
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
tfc
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
valve
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Unscrew player animation and fix a bug involving botlib overriding
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2021-01-06 15:54:17 +01:00 |
chat.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
damage.c
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
defs.h
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
entities.c
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Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
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2020-09-24 10:19:38 +02:00 |
entry.c
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trigger_camera: Support for 'wait' to be -1.
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2021-01-23 21:20:19 +01:00 |
fade.c
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Added the 'getpos' command that people in Source are familar with.
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2020-04-23 04:56:23 +02:00 |
include.src
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
modelevent.c
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
music.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
npc.c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
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2020-10-22 02:23:05 +02:00 |
player.c
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Unscrew player animation and fix a bug involving botlib overriding
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2021-01-06 15:54:17 +01:00 |
predict.c
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Documentation: Comment some of the prediction code more, as some may be
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2020-11-08 04:45:52 +01:00 |
prints.c
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Physics: define stand-in values for non CSTRIKE and VALVE defined games
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2020-05-08 07:44:40 +02:00 |
sentences.c
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
sky.c
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Change magic numbers of BSP version checks to macro defines.
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2020-12-13 00:56:11 +01:00 |
sound.c
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func_button: Add support for the 'OnPressed' output.
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2020-11-27 03:03:39 +01:00 |
text.c
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Client: Move text-menus into their own titles[] channel, so that they don't
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2021-01-02 21:22:56 +01:00 |
textmenu.c
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Client: Move text-menus into their own titles[] channel, so that they don't
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2021-01-02 21:22:56 +01:00 |
textmenu.h
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Simplified the client progs.src file for each game massively.
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2020-05-02 23:57:25 +02:00 |
titles.c
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BotLib: My last commit before weekend hits. More pathfinding work, added
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2020-12-26 07:27:34 +01:00 |
vgui.cpp
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
view.c
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Lots more documentation in server/*.c, minor fixes for some mod guns like
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2021-01-06 13:58:37 +01:00 |
voice.c
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Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
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2020-05-28 19:53:24 +02:00 |
vox.c
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Client: Fix double free properly for Vox_Shutdown
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2021-01-24 03:03:36 +01:00 |
way.c
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BotLib: Add support for the AIM linkflag, to control when a bot is forced
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2021-01-16 17:34:04 +01:00 |