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2ceb72c9e4
nuclide
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valve
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data.pk3dir
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Marco Hladik
2ceb72c9e4
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
..
gfx
Added missing frag-net logo.
2020-04-01 01:12:00 +02:00
glsl
GLSL: Minor work to support dynamic shadows or something.
2020-04-02 22:40:27 +02:00
particles
Effect_Blood can now take 'color' as a parameter. Also added some basic
2020-03-24 11:20:21 +01:00
sound
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
textures
env_glow: Moved to clientside, added some fancyness to it.
2019-03-26 14:37:34 +01:00
default.cfg
Added float(string)Skill_GetValue so we can properly support variable skill
2020-03-26 08:13:23 +01:00
gfx.wad
Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice
2019-03-14 20:13:02 +01:00
skill.cfg
Valve: Added health for MONSTER_BARNACLE
2020-03-30 13:50:52 +02:00