nuclide/Source/Client
Marco Hladik 26efc3588e - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears
- Fixed the spectator camera from caring about VIEWHEIGHT
- Added menu labels and checkbox graphics (still WIP menu improvements)
- Fix for not-loop ambient_generic entities
2018-06-10 11:40:44 +02:00
..
.kdev4 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
Client.kdev4 Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime. 2018-01-29 09:03:22 -08:00
Defs.h Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Draw.c - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears 2018-06-10 11:40:44 +02:00
Entities.c - Added sound hack that'll stop LFO sounds (e.g. cs_747 jet flyby) from killing your ears 2018-06-10 11:40:44 +02:00
Event.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
HUD.c Added custom, white bitmap font to resemble WON closer 2018-06-10 02:26:15 +02:00
HUDCrosshair.c Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
HUDOrbituaries.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
HUDScope.c Fixed multi_source trigger problem on complex maps like de_aztec 2017-07-01 02:39:15 +02:00
HUDWeaponSelect.c Added invlast, added buyammo1 and buyammo2 commands. 2017-12-28 19:16:30 -08:00
Init.c - Physics are now handled partially by the engine again 2018-06-09 18:37:42 +02:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Nightvision.c Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s 2017-11-19 20:39:25 -06:00
Overview.c Fixed overview FOV at 90. 2017-11-22 13:27:11 -06:00
Player.c Slope fix, set acceleration to 10 for now - also view-step prediction fix to make it not seem like you're falling at a constant pace. 2018-02-17 11:02:03 -08:00
progs.src Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Sound.c Added sv_voxannounce, which will advertise the time remaining 2017-11-18 15:21:39 -06:00
VGUI.c Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
VGUI.h Fixed a potential client crash with cl_thirdperson set to 1 2017-11-13 16:52:01 -06:00
VGUIBuyMenu.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIMOTD.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIObjects.c Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
VGUIRadio.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUIScoreboard.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUISpectator.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
VGUITeamSelect.c Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches. 2017-12-28 05:31:31 -08:00
View.c Added custom, white bitmap font to resemble WON closer 2018-06-10 02:26:15 +02:00