multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode. Remove GS_RENDERFX option. Too many entities rely on its functionality anyway. Fixed some rendermode behaviour - ladders will no longer be visible. You can now see the playermodel (and no longer the viewmodel) in mirrors. Fixed a lot of warnings.
166 lines
7.2 KiB
Text
166 lines
7.2 KiB
Text
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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( 248 192 -64 ) ( 248 -192 -64 ) ( -264 192 -64 ) measure/floor [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 256 192 8 ) ( -256 192 8 ) ( 256 192 0 ) measure/floor [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 256 192 8 ) ( 256 192 0 ) ( 256 -192 8 ) measure/floor [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 -128 ) ( 256 -192 -128 ) ( -256 192 -128 ) measure/floor [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 0 ) ( -256 -192 8 ) ( 256 -192 0 ) measure/floor [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 0 ) ( -256 192 0 ) ( -256 -192 8 ) measure/floor [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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// brush 1
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{
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( 248 192 192 ) ( 248 -192 192 ) ( -264 192 192 ) measure/floor [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 256 192 264 ) ( -256 192 264 ) ( 256 192 256 ) measure/floor [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 256 192 264 ) ( 256 192 256 ) ( 256 -192 264 ) measure/floor [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 128 ) ( 256 -192 128 ) ( -256 192 128 ) measure/floor [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 256 ) ( -256 -192 264 ) ( 256 -192 256 ) measure/floor [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 256 ) ( -256 192 256 ) ( -256 -192 264 ) measure/floor [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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// brush 2
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{
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( 184 192 192 ) ( 184 -192 192 ) ( -328 192 192 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 192 192 264 ) ( -320 192 264 ) ( 192 192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -256 192 8 ) ( -256 192 0 ) ( -256 -192 8 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -768 -192 -128 ) ( -256 -192 -128 ) ( -768 192 -128 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -320 -192 256 ) ( -320 -192 264 ) ( 192 -192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -320 -192 256 ) ( -320 192 256 ) ( -320 -192 264 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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// brush 3
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{
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( 760 192 192 ) ( 760 -192 192 ) ( 248 192 192 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 768 192 264 ) ( 256 192 264 ) ( 768 192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 320 192 8 ) ( 320 192 0 ) ( 320 -192 8 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -192 -192 -128 ) ( 320 -192 -128 ) ( -192 192 -128 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 256 -192 256 ) ( 256 -192 264 ) ( 768 -192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 256 -192 256 ) ( 256 192 256 ) ( 256 -192 264 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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// brush 4
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{
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( 184 -192 192 ) ( 184 -576 192 ) ( -328 -192 192 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 192 -192 264 ) ( -320 -192 264 ) ( 192 -192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 320 96 8 ) ( 320 96 0 ) ( 320 -288 8 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -768 -576 -128 ) ( -256 -576 -128 ) ( -768 -192 -128 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 272 -256 256 ) ( 272 -256 264 ) ( 784 -256 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -320 -576 256 ) ( -320 -192 256 ) ( -320 -576 264 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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// brush 5
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{
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( 184 256 192 ) ( 184 -128 192 ) ( -328 256 192 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 192 256 264 ) ( -320 256 264 ) ( 192 256 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( 320 544 8 ) ( 320 544 0 ) ( 320 160 8 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -768 -128 -128 ) ( -256 -128 -128 ) ( -768 256 -128 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 272 192 256 ) ( 272 192 264 ) ( 784 192 256 ) measure/wall128gr [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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( -320 -128 256 ) ( -320 256 256 ) ( -320 -128 264 ) measure/wall128gr [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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}
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// entity 2
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{
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"classname" "info_player_deathmatch"
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}
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// entity 3
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{
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"classname" "light"
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"origin" "0.000000 128.000000 112.000000"
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"light" "150"
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"color" "1 0 0"
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}
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// entity 4
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{
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"classname" "light"
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"origin" "0.000000 -128.000000 104.000000"
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"light" "150"
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"color" "0 0 1"
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}
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// entity 5
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{
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"classname" "light"
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"origin" "128.000000 0.000000 112.000000"
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"light" "150"
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"color" "0 1 0"
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}
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// entity 6
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{
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"classname" "light"
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"origin" "8.000000 120.000000 -32.000000"
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"light" "150"
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"color" "1 0 0"
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}
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// entity 7
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{
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"classname" "light"
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"origin" "8.000000 -136.000000 -40.000000"
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"light" "150"
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"color" "0 0 1"
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}
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// entity 8
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{
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"classname" "light"
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"origin" "136.000000 -8.000000 -32.000000"
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"light" "150"
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"color" "0 1 0"
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}
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// entity 9
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{
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"classname" "func_dustcloud"
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"SizeMin" "100"
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"SizeMax" "200"
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"LifetimeMin" "3"
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"LifetimeMax" "5"
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"SpawnRate" "40"
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"Color" "255 255 255"
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"Alpha" "30"
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"SpeedMax" "13"
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"DistMax" "1024"
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// brush 0
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{
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( 256 192 128 ) ( 256 -192 128 ) ( -8 192 128 ) common/trigger [ 1 0 0 -0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 256 192 72 ) ( -8 192 72 ) ( 256 192 -56 ) common/trigger [ 1 0 0 -0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( 256 192 72 ) ( 256 192 -56 ) ( 256 -192 72 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -8 -192 -64 ) ( 256 -192 -64 ) ( -8 192 -64 ) common/trigger [ 1 0 0 -0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -8 -192 -56 ) ( -8 -192 72 ) ( 256 -192 -56 ) common/trigger [ 1 0 0 -0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -8 -192 -56 ) ( -8 192 -56 ) ( -8 -192 72 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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}
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}
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// entity 10
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{
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"classname" "func_smokevolume"
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"ParticleDrawWidth" "24"
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"Color1" "0 0 0"
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"Color2" "128 128 128"
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"MaxDrawDistance" "1024"
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// brush 0
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{
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( 8 192 128 ) ( 8 -192 128 ) ( -256 192 128 ) common/trigger [ 1 0 0 48 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 8 192 72 ) ( -256 192 72 ) ( 8 192 -56 ) common/trigger [ 1 0 0 48 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -128 192 72 ) ( -128 192 -56 ) ( -128 -192 72 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -248 -192 64 ) ( 16 -192 64 ) ( -248 192 64 ) common/trigger [ 1 0 0 32 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -256 -192 -56 ) ( -256 -192 72 ) ( 8 -192 -56 ) common/trigger [ 1 0 0 48 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -256 -192 -56 ) ( -256 192 -56 ) ( -256 -192 72 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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}
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}
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// entity 11
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{
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"classname" "func_smokevolume"
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"ParticleDrawWidth" "24"
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"Color1" "0 0 0"
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"Color2" "128 128 128"
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"spawnflags" "1"
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"MaxDrawDistance" "1024"
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// brush 0
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{
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( 16 192 0 ) ( 16 -192 0 ) ( -248 192 0 ) common/trigger [ 1 0 0 32 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( 16 192 -56 ) ( -248 192 -56 ) ( 16 192 -184 ) common/trigger [ 1 0 0 32 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -120 192 -56 ) ( -120 192 -184 ) ( -120 -192 -56 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -240 -192 -64 ) ( 24 -192 -64 ) ( -240 192 -64 ) common/trigger [ 1 0 0 16 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
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( -248 -192 -184 ) ( -248 -192 -56 ) ( 16 -192 -184 ) common/trigger [ 1 0 0 32 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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( -248 -192 -184 ) ( -248 192 -184 ) ( -248 -192 -56 ) common/trigger [ 0 1 0 0 ] [ -0 -0 -1 16 ] -0 0.5 0.5 0 0 0
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}
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}
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