nuclide/Source/Menu-FN/m_internetgames.cpp

171 lines
4.5 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
CWidget fn_inet;
CMainButton inet_btnJoin;
CMainButton inet_btnCreate;
CMainButton inet_btnViewGame;
CMainButton inet_btnRefresh;
CMainButton inet_btnUpdate;
CMainButton inet_btnFilter;
CMainButton inet_btnAddServer;
CMainButton inet_btnChatRooms;
CMainButton inet_btnDone;
CFrame inet_frServers;
CServerList inet_lbServers;
CScrollbar inet_sbServers;
/* Button Callbacks */
void inet_btnjoin(void)
{
string addr = inet_lbServers.GetSelectedItem();
if (addr) {
localcmd(sprintf("connect %s\n", addr));
}
}
void inet_btncreate_start(void)
{
static void inet_btncreate_end(void) {
g_menupage = PAGE_CREATEGAMEINET;
}
cvar_set("sv_public", "1");
localsound("../media/launch_upmenu1.wav");
header.SetStartEndPos(30,172,45,45);
header.SetStartEndSize(156,26,460,80);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_CREATEGAME);
header.SetExecute(inet_btncreate_end);
}
void inet_btndone_start(void)
{
static void inet_btndone_end(void) {
g_menupage = PAGE_MULTIPLAYER;
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,50,172);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_INETGAMES);
header.SetExecute(inet_btndone_end);
}
void inet_btnrefresh(void)
{
int count = 0;
int added = 0;
//Master_RefreshCache();
count = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
inet_lbServers.Clear();
for (int i = 0; i < count; i++) {
string address = gethostcachestring(srv_fldAdress, i);
if (!address || Server_IsLan(address)) {
continue;
}
inet_lbServers.AddEntry(address);
print(sprintf("Adding %s to the Internet server list\n", address));
added++;
}
print(sprintf("Added %i Internet servers.\n", added));
inet_sbServers.SetMax(added);
}
void menu_internetgames_init(void)
{
fn_inet = spawn(CWidget);
inet_btnJoin = spawn(CMainButton);
inet_btnJoin.SetImage(BTN_JOINGAME);
inet_btnJoin.SetExecute(inet_btnjoin);
inet_btnJoin.SetPos(30,140);
Widget_Add(fn_inet, inet_btnJoin);
inet_btnCreate = spawn(CMainButton);
inet_btnCreate.SetImage(BTN_CREATEGAME);
inet_btnCreate.SetExecute(inet_btncreate_start);
inet_btnCreate.SetPos(30,172);
Widget_Add(fn_inet, inet_btnCreate);
inet_btnViewGame = spawn(CMainButton);
inet_btnViewGame.SetImage(BTN_GAMEINFO);
//inet_btnViewGame.SetExecute(btn_console);
inet_btnViewGame.SetPos(30,204);
Widget_Add(fn_inet, inet_btnViewGame);
inet_btnRefresh = spawn(CMainButton);
inet_btnRefresh.SetImage(BTN_REFRESH);
inet_btnRefresh.SetExecute(inet_btnrefresh);
inet_btnRefresh.SetPos(30,236);
Widget_Add(fn_inet, inet_btnRefresh);
inet_btnUpdate = spawn(CMainButton);
inet_btnUpdate.SetImage(BTN_UPDATELIST);
inet_btnUpdate.SetExecute(Master_GetInternetList);
inet_btnUpdate.SetPos(30,268);
Widget_Add(fn_inet, inet_btnUpdate);
inet_btnFilter = spawn(CMainButton);
inet_btnFilter.SetImage(BTN_FILTER1);
//inet_btnFilter.SetExecute(btn_console);
inet_btnFilter.SetPos(30,300);
Widget_Add(fn_inet, inet_btnFilter);
inet_btnAddServer = spawn(CMainButton);
inet_btnAddServer.SetImage(BTN_ADDSERVER);
//inet_btnAddServer.SetExecute(btn_console);
inet_btnAddServer.SetPos(30,332);
Widget_Add(fn_inet, inet_btnAddServer);
inet_btnChatRooms = spawn(CMainButton);
inet_btnChatRooms.SetImage(BTN_CHATROOMS);
//inet_btnChatRooms.SetExecute(btn_console);
inet_btnChatRooms.SetPos(30,364);
Widget_Add(fn_inet, inet_btnChatRooms);
inet_frServers = spawn(CFrame);
inet_frServers.SetPos(166,141);
inet_frServers.SetSize(464-16,294);
Widget_Add(fn_inet, inet_frServers);
inet_lbServers = spawn(CServerList);
inet_lbServers.SetPos(166+3,141+3);
inet_lbServers.SetSize(464-6-16,294-6);
Widget_Add(fn_inet, inet_lbServers);
inet_sbServers = spawn(CScrollbar);
inet_sbServers.SetPos(614,141);
inet_sbServers.SetHeight(294);
//inet_sbServers.SetCallback(vm_sbres_changed);
//xinet_sbServers.SetMax(g_resolutions.length);
Widget_Add(fn_inet, inet_sbServers);
inet_btnDone = spawn(CMainButton);
inet_btnDone.SetImage(BTN_DONE);
inet_btnDone.SetExecute(inet_btndone_start);
inet_btnDone.SetPos(30,396);
Widget_Add(fn_inet, inet_btnDone);
}
void menu_internetgames_draw(void)
{
Widget_Draw(fn_inet);
Master_ResortCache();
drawpic([g_menuofs[0]+45,g_menuofs[1]+45], g_bmp[HEAD_INETGAMES],[460,80], [1,1,1], 1.0f, 1);
}
void menu_internetgames_input(float evtype, float scanx, float chary, float devid)
{
Widget_Input(fn_inet, evtype, scanx, chary, devid);
}