102 lines
2.1 KiB
C
Executable file
102 lines
2.1 KiB
C
Executable file
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#define MATH_PI 3.1415926
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float Math_Time(void)
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{
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#ifdef CSQC
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return 0;
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#else
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return 0;
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#endif
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}
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float Math_LerpAngle( float fStart, float fEnd, float fAmount ) {
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float shortest_angle = ( ( ( ( fEnd - fStart ) % 360 ) + 540 ) % 360 ) - 180;
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return shortest_angle * fAmount;
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}
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float Math_Lerp( float fA, float fB, float fPercent ) {
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return ( fA * ( 1 - fPercent ) ) + ( fB * fPercent );
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}
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float Math_VectorNormalize( vector v ) {
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float length, ilength;
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length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
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length = sqrt( length ); // FIXME
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if ( length ) {
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ilength = 1 / length;
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v[0] *= ilength;
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v[1] *= ilength;
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v[2] *= ilength;
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}
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return length;
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}
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void Math_VectorScale( vector in, float scale, __inout vector out ) {
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out[0] = in[0] * scale;
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out[1] = in[1] * scale;
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out[2] = in[2] * scale;
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}
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float Math_FixDelta( float fDelta ) {
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if ( fDelta >= 180 ) {
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fDelta -= 360;
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} else if ( fDelta <= -180 ) {
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fDelta += 360;
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}
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return fDelta;
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}
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vector Math_Reflect( vector v1, vector v2 )
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{
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return v1 - 2 * dotproduct( v1, v2 ) * v2;
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}
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float Math_CRandom( void ) {
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return 2 * ( random() - 0.5 );
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}
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#if defined(SSQC) || defined(CSQC)
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//.vector basevelocity;
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int QPhysics_IsStuck( entity eTarget, vector vOffset, vector vecMins, vector vecMaxs )
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{
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if ( eTarget.solid != SOLID_SLIDEBOX ) {
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return FALSE;
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}
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tracebox( eTarget.origin + vOffset, vecMins, vecMaxs, eTarget.origin + vOffset, FALSE, eTarget );
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return trace_startsolid;
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}
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void PMove_Run (void)
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void QPhysics_Run ( entity eTarget )
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{
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entity eOld = self;
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self = eTarget;
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float flFallVel = ( self.flags & FL_ONGROUND ) ? 0 : -self.velocity[2];
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#ifdef CSTRIKE
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self.maxspeed = Game_GetMaxSpeed( self );
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#endif
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PMove_Run();
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#ifdef SSQC
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if ( ( self.flags & FL_ONGROUND ) && self.movetype == MOVETYPE_WALK && ( flFallVel > 580 )) {
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float fFallDamage = ( flFallVel - 580 ) * ( 100 / ( 1024 - 580 ) );
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Damage_Apply( self, world, fFallDamage, self.origin, FALSE );
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}
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#endif
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self = eOld;
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}
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#endif
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