nuclide/Source
Marco Hladik 17bb60c221 env_glow: Moved to clientside, added some fancyness to it.
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
..
client env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
gs-entbase env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
menu-fn Menu: Added support for fallback_dir, used by Condition Zero 2019-03-24 16:27:36 +01:00
server env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
shared env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
builtins.h - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
defs.h Prediction: Propagate jumptime and teleport_time 2019-03-25 01:49:27 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00