FreeHL/SH: Weapon prediction improvements FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour. |
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baseentity.cpp | ||
env_cubemap.cpp | ||
env_glow.cpp | ||
env_sound.cpp | ||
fade.cpp | ||
sky.c | ||
sprite.cpp | ||
text.cpp | ||
worldspawn.cpp |