nuclide/Source/gs-entbase/client
Marco Hladik 17bb60c221 env_glow: Moved to clientside, added some fancyness to it.
FreeHL/SH: Weapon prediction improvements
FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour.
2019-03-26 14:37:34 +01:00
..
baseentity.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
env_cubemap.cpp Added normalmap support for cubemapped surfaces 2019-03-23 03:16:34 +01:00
env_glow.cpp env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
env_sound.cpp env_sound: Removed the slight reverb from the default preset 2019-03-24 16:27:14 +01:00
fade.cpp Updated License/Copyright Info 2019-01-16 17:43:50 +01:00
sky.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
sprite.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
text.cpp - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
worldspawn.cpp Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00