add SURF_PENETRATE, which will make bullets pass right through them when BULLETPENETRATION is set. Go over and refactor a lot of base_client, player and spectator code to facilitate both permanent and temporary spectators better. Add experimental env_glow lens flare code. Fix material ID detection bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp but they are not yet final.
32 lines
543 B
Text
32 lines
543 B
Text
{
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climb 0x00004000
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vehicleclip 0x00008000
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grenadeclip 0x00000080
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}
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{
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leakssteam 0x00080000
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leakswater 0x00100000
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fl_r1 0x00200000
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fl_r2 0x00400000
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fl_r3 0x00800000
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fl_r4 0x01000000
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fl_r5 0x02000000
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fl_r6 0x04000000
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penetrate 0x08000000
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alien 0x10000000
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flesh 0x20000000
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foliage 0x30000000
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computer 0x40000000
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dirt 0x50000000
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vent 0x60000000
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grate 0x70000000
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metal 0x80000000
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glass 0x90000000
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sand 0xA0000000
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slosh 0xB0000000
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snow 0xC0000000
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tile 0xD0000000
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wood 0xE0000000
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concrete 0xF0000000
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}
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