nuclide/platform/base_scripts.pk3dir/scripts
Marco Hladik 143a00e94e
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
add SURF_PENETRATE, which will make bullets pass right through them when
BULLETPENETRATION is set. Go over and refactor a lot of base_client, player
and spectator code to facilitate both permanent and temporary spectators
better. Add experimental env_glow lens flare code. Fix material ID detection
bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp
but they are not yet final.
2022-03-17 21:05:47 -07:00
..
custinfoparms.txt Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
propdata.txt Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
surfaceproperties.txt Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
ui_style.txt Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00