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client.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
defs.h
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Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
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2022-12-06 15:04:07 -08:00 |
entry.qc
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Remove Game_RunClientCommand() entirely, as it will be replaced by a game-mode equivalent.
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2022-12-22 16:54:11 -08:00 |
include.src
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Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
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2022-12-06 15:04:07 -08:00 |
logging.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
logging.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
mapcycle.qc
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Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
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2022-07-16 15:11:33 -07:00 |
modelevent.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
nodes.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
nodes.qc
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Server: Ignore scripted_sequences when building nodes. This was a wrong assumption.
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2022-07-18 11:39:57 -07:00 |
NSGameRules.h
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Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules.
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2022-12-22 11:53:15 -08:00 |
NSGameRules.qc
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Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules.
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2022-12-22 11:53:15 -08:00 |
NSOutput.h
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
NSOutput.qc
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
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2022-07-19 15:22:15 -07:00 |
NSTraceAttack.h
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Kill src/client/player.qc. We now have overridable methods dedicated for updating player animations, attachments and more inside NSClientPlayer.
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2022-11-01 19:12:40 -07:00 |
NSTraceAttack.qc
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Server: Add new global g_dmg_vecLocation, which gives an approximate damage impact location.
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2022-11-11 15:04:11 -08:00 |
plugins.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
plugins.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
route.h
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BotLib: Start making use of some of NSNavAI
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2022-07-20 16:27:24 -07:00 |
sentences.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
sentences.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
skill.h
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
skill.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
spawn.h
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Spring cleaning part one.
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2022-05-11 12:49:04 -07:00 |
spawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
vote.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
way.h
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NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch.
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2022-04-10 07:01:14 -07:00 |
weapons.h
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Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
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2022-07-25 09:31:37 -07:00 |
weapons.qc
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Tweak item_pickup/drop behaviour a little
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2022-08-27 22:07:03 -07:00 |