nuclide/Source/client/cstrike/vgui_chooseteam.cpp

191 lines
4 KiB
C++

static CUIWindow winChooseTeam;
static CUIWindow winCTTeam;
static CUIWindow winTTeam;
void
T_Skin1(void)
{
sendevent( "GamePlayerSpawn", "f", 1 );
winTTeam.Hide();
}
void
T_Skin2(void)
{
sendevent( "GamePlayerSpawn", "f", 2 );
winTTeam.Hide();
}
void
T_Skin3(void)
{
sendevent( "GamePlayerSpawn", "f", 3 );
winTTeam.Hide();
}
void
T_Skin4(void)
{
sendevent( "GamePlayerSpawn", "f", 4 );
winTTeam.Hide();
}
void
CT_Skin1(void)
{
sendevent( "GamePlayerSpawn", "f", 5 );
winCTTeam.Hide();
}
void
CT_Skin2(void)
{
sendevent( "GamePlayerSpawn", "f", 6 );
winCTTeam.Hide();
}
void
CT_Skin3(void)
{
sendevent( "GamePlayerSpawn", "f", 7 );
winCTTeam.Hide();
}
void
CT_Skin4(void)
{
sendevent( "GamePlayerSpawn", "f", 8 );
winCTTeam.Hide();
}
void
VGUI_GoSpectator(void)
{
sendevent( "GamePlayerSpawn", "f", 0 );
winChooseTeam.Hide();
}
void VGUI_ChooseTeam_CT(void)
{
static int initialized;
static CUIButton btnSkin1;
static CUIButton btnSkin2;
static CUIButton btnSkin3;
static CUIButton btnSkin4;
if ( !initialized ) {
initialized = TRUE;
winCTTeam = spawn( CUIWindow );
winCTTeam.SetTitle( "Choose Skin" );
winCTTeam.SetSize( [420,320] );
btnSkin1 = spawn( CUIButton );
btnSkin1.SetTitle( "Skin 1" );
btnSkin1.SetPos( [8,132] );
btnSkin1.SetFunc( CT_Skin1 );
btnSkin2 = spawn( CUIButton );
btnSkin2.SetTitle( "Skin 2" );
btnSkin2.SetPos( [8,132+30] );
btnSkin2.SetFunc( CT_Skin2 );
btnSkin3 = spawn( CUIButton );
btnSkin3.SetTitle( "Skin 3" );
btnSkin3.SetPos( [8,132+30+30] );
btnSkin3.SetFunc( CT_Skin3 );
btnSkin4 = spawn( CUIButton );
btnSkin4.SetTitle( "Skin 4" );
btnSkin4.SetPos( [8,132+30+30+30] );
btnSkin4.SetFunc( CT_Skin4 );
g_uiDesktop.Add( winCTTeam );
winCTTeam.Add( btnSkin1 );
winCTTeam.Add( btnSkin2 );
winCTTeam.Add( btnSkin3 );
winCTTeam.Add( btnSkin4 );
}
winChooseTeam.Hide();
winCTTeam.Show();
winCTTeam.SetPos( ( video_res / 2 ) - ( winCTTeam.GetSize() / 2 ) );
}
void VGUI_ChooseTeam_T(void)
{
static int initialized;
static CUIButton btnSkin1;
static CUIButton btnSkin2;
static CUIButton btnSkin3;
static CUIButton btnSkin4;
if ( !initialized ) {
initialized = TRUE;
winTTeam = spawn( CUIWindow );
winTTeam.SetTitle( "Choose Skin" );
winTTeam.SetSize( [420,320] );
btnSkin1 = spawn( CUIButton );
btnSkin1.SetTitle( "Skin 1" );
btnSkin1.SetPos( [8,132] );
btnSkin1.SetFunc( T_Skin1 );
btnSkin2 = spawn( CUIButton );
btnSkin2.SetTitle( "Skin 2" );
btnSkin2.SetPos( [8,132+30] );
btnSkin2.SetFunc( T_Skin2 );
btnSkin3 = spawn( CUIButton );
btnSkin3.SetTitle( "Skin 3" );
btnSkin3.SetPos( [8,132+30+30] );
btnSkin3.SetFunc( T_Skin3 );
btnSkin4 = spawn( CUIButton );
btnSkin4.SetTitle( "Skin 4" );
btnSkin4.SetPos( [8,132+30+30+30] );
btnSkin4.SetFunc( T_Skin4 );
g_uiDesktop.Add( winTTeam );
winTTeam.Add( btnSkin1 );
winTTeam.Add( btnSkin2 );
winTTeam.Add( btnSkin3 );
winTTeam.Add( btnSkin4 );
}
winChooseTeam.Hide();
winTTeam.Show();
winTTeam.SetPos( ( video_res / 2 ) - ( winTTeam.GetSize() / 2 ) );
}
void VGUI_ChooseTeam(void)
{
static int initialized;
static CUIButton btnGoCT;
static CUIButton btnGoT;
static CUIButton btnGoSpectator;
if ( !initialized ) {
initialized = TRUE;
winChooseTeam = spawn( CUIWindow );
winChooseTeam.SetTitle( "Choose Team" );
winChooseTeam.SetSize( '420 320' );
btnGoCT = spawn( CUIButton );
btnGoCT.SetTitle( "Counter-Terrorists" );
btnGoCT.SetPos( '8 132' );
btnGoCT.SetFunc( VGUI_ChooseTeam_CT );
btnGoT = spawn( CUIButton );
btnGoT.SetTitle( "Terrorists" );
btnGoT.SetPos( '8 162' );
btnGoT.SetFunc( VGUI_ChooseTeam_T );
btnGoSpectator = spawn( CUIButton );
btnGoSpectator.SetTitle( "Spectator" );
btnGoSpectator.SetPos( '8 192' );
btnGoSpectator.SetFunc( VGUI_GoSpectator );
g_uiDesktop.Add( winChooseTeam );
winChooseTeam.Add( btnGoCT );
winChooseTeam.Add( btnGoT );
winChooseTeam.Add( btnGoSpectator );
}
winChooseTeam.Show();
winChooseTeam.SetPos( ( video_res / 2 ) - ( winChooseTeam.GetSize() / 2 ) );
}