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0d3f271b21
nuclide
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valve
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data.pk3dir
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Marco Hladik
0d3f271b21
Half-Life: Convert item_battery and item_healthkit to use sound shader
...
definitions instead of using sound() directly.
2020-04-22 12:45:45 +02:00
..
particles
Moved shared Nuclide data into its own folder.
2020-04-08 08:01:52 +02:00
sound
Half-Life: Convert item_battery and item_healthkit to use sound shader
2020-04-22 12:45:45 +02:00
default.cfg
Menu now can scan for non .bmp sprays.
2020-04-04 00:18:05 +02:00
skill.cfg
Footsteps are more unified across BSP versions, can easily be extended
2020-04-03 12:12:11 +02:00
skill_valve.cfg
Footsteps are more unified across BSP versions, can easily be extended
2020-04-03 12:12:11 +02:00