.. |
animations.h
|
Rearrange how we execute and time our player animation logic
|
2021-04-06 09:18:17 +02:00 |
animations.qc
|
Shared: Add frametime parameter to Animation_TimerUpdate().
|
2021-05-10 12:22:12 +02:00 |
flags.h
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
fx_blood.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
fx_breakmodel.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
fx_explosion.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
fx_gibhuman.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
fx_impact.qc
|
Overhaul prediction routines by boxing the generic client attributes away
|
2021-05-08 17:44:16 +02:00 |
fx_spark.qc
|
fx_spark: make it use our sound shader definitions
|
2021-04-07 12:57:23 +02:00 |
include.src
|
Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
|
2021-03-09 11:39:52 +01:00 |
input.qc
|
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
|
2021-05-10 08:14:10 +02:00 |
items.h
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
player.qc
|
Add support for top/bottom color on players and viewmodels.
|
2021-05-20 16:01:07 +02:00 |
pmove.qc
|
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
|
2021-05-10 08:14:10 +02:00 |
pmove_water.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
weapon_common.h
|
Add Weapons_Sound() back, because now it'll be useful
|
2021-05-17 20:18:25 +02:00 |
weapon_common.qc
|
Add Weapons_Sound() back, because now it'll be useful
|
2021-05-17 20:18:25 +02:00 |
weapons.h
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |
weapons.qc
|
Move game-specific sources into their respective mod-dirs. This was planned
|
2021-02-08 13:35:15 +01:00 |